Forget everything about enchanting
provide an in depth system for warrior mages that was promised years ago
provide a more guild-specific method for warrior mages to satisfy their lore reqiurements
to add more depth to DR through the intro of player-crafted magic weapons
Theories and Premises
sigil - gives the magical energy an identity
nexus runes - pattern in the sigil, describes behavior of enchantment
sigils and runes are learned oin a temporary basis by meditating on a source of elemental power
given time the enchanter will learn a sigil varying complexity based on the power of the elemental base
to learn a nexus rune will use the pattern sight ability wich is one of the abilities in the elemental attunement list
the enchanter must study a spell pattern and given time the nexus rune will manifest itself
supplies and ingredients
forged or store-bought, it makes no difference.
etching supplies. sigils and runes are etched onto the weapon during the process
proper elemental essences that have been gathered using siphon spell
extra ingredients that may be required by the specific enchantment
Gathering elemental essences
It's important that the enchanter starts etching as soon as he or she has memorized all the sigils and runs needed.
Need a damage free weapon
once the enchanter is ready can pre-mark pattern on the weapon
after the patter in etched onto the weapon is cleaned, metal shavings can contaminate the end product.
Two ways to add various ingredients to the pattern
essences lose potency over time
embedding or infusing the pattern into the weapon
the last step
the more complex the sigil and the manner in which the igil is etched into the weapon all determine how much the weapon is damaged.
the mend spell is better cast once to mend as much as possible rather than repeat.
permanent enchants will be rare
will have charges or require powering of some sort
option to to add ground up cambrinth or gaethzen to the pattern
siphon some of the enchanter's attunement
using enchanted weapons
the pattern will slowly fade and eventually disappear
this strips all enchantment info from it leaving you with a normal ordinary weapon that can be reenchanted
Miscellaneous other beans to spill
size does matter.
armor enchanting is not included
Cambrinth weapons are already functioning in DR2
elemental arcana will be learnable before final release.
first release will likely be two new spells. This will allow time to get the spell slots necessary.
Then follows elemental attunement stuff so you can learn EA
Runesmithing is a separate thing altogether.
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