staying alive survival
escaping, foraging, first aid, evasion
disarm, lockpicking, stealing, skinning
getting there safely
swimming, climbing, scouting(ranger)
What lore is
everything in the game is a lore skill-never stay by the true definition
guild specific lores vs.
teaching, scholarship, appraisal
significant changes before the year is out
Is there a drinking skill?
doing things in hiding-checks
how much hiding to do X
start assuming that if 500 ranks, that you can do stuff. Set the bar HERE.
If the checks are automatic at some point, it's more fluid and other developments can be done.
foraging sucks too
traps-lockpick, disarm, foraging
Assume that certain skill is reversible
certain % of skill to:
create locking mechanism
arm a trap
stealing is getting a rewrite
7 new skills
mech lore will be phased into those
break out the individual instrumental type skills to the public
give more options for roleplaying
Traditional lore averages will probably go away for most lore guilds
Lecture verb-teach an entire room of students, but can only be learn
watching-learning by example
tutor-up to 3 people, only in your guild, within 20 ranks of the skill, an hour at a time
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