Mana is a frequency
with higher frequencies, it's thinner, less useful, using the soul/devotion to make up for the lack.
What is mana, where does it come from?
Lunar mana-attractions, interactions between moons and planets; resonates with large bodies-moons, stars, planets; long wavelengths
elemental mana-action, creation, manipulation of elements; resonates with smaller scale; shorter wavelengths
life mana-result of continuing struggle between order and chaos, the antithesis of entropy; natural order, natural state
holy mana-results from the past, present and (future) presence of the divine in the realms, not the divine immortals
Attunement is like magical fatigue
the more you cast spells, the less able you are to concentrate magically
you cannot carry mana with you
mana has a natural state, it doesn't like being manipulated
cambrinth holds the energy generated when manipulating mana, not the mana itself.
Resistance
General cast beneficial-easier to resist
general cast detrimental-harder to resist
general cast neutral
area cast beneficial
area cast detrimental
targetted
area spells are very difficult for single persons to cause to fail because of resistance
barbarians have greater resistance due to inner fire
when you die, you lose your resistance; resistance becomes negligible.
Animate things have resistance, including undead
magic users have no resistance to beneficial spells
Necromancy/Sorcery
Evolution of magic
what happens if you mix two mana types
Necromancy is a perversion of life itself
combo of life and any other mana other than holy
disease
arm falls off or something
Sorcery
combo of two other than life
devices won't use user's mana