2001
The Year in Review
So much stuff it's 45 minutes long

Who [censored] cares?

Barbarians
New Crossing Guild-2 weeks
Berserks

Bards
Bardic Recall Messaging
Total re-write of Enchante System

Clerics
Resurrection

Empaths
Undead Healing-waiting on horse healing

Moon Mages
Illusion spells
Gylwyn
sects

Paladins
new soul system

Rangers
Tracking-->Scouting
Trapping
Snares
Beseeches-one per month
Guildleader histories
combat stuffs
Foraging
Dual Arrow Firing-Barbs and Rangers

Thieves
new abilities
Riverhaven changes
hiding
Bonus rewrites
stealing
poisons
traps-new traps

sex change box?

Traders
Commodities rewrite
POC's are going to happen slowly
housing area w/ amenities
make money
get others to give you money

Warrior Mages
A %#$*@*! Guru-Valdrik

Sentient magic weapons
Cambrinth weapons
Warrior Mage shop
Continued Enhancement of Familiars(YAY ROTTCLOAR!)]
wearable talismans
Thieves-way of getting rid of familiars
familiars will be able to fight; people will be able to execute familiars
major system rewrite for familiars

So...what's the big deal?
Two-weapon combat
Veyl-Damissak
all-handed weapon use
two-shields
creatures with two-weapon combat

Lores/Survival

Magic 2.1
Gone out without a crash due to them
The cause wasn't magic
The truck driver was a barbarian

sorceries
necormancies

Horses
Did not cause crashes either

Ships
Player-owned ships

Survey says: STFU! 69

Bounty Hunting
list of stuff that that Solomon wanted
Knot tying

Justice System

Ridable Familiars
not a priority but not ruled out

Tumbling
for thieves and barbarians
engagement system thing-must be dealt with before that finesse stuff
paladin things waiting on that too

Shield Bashing
it's written
when Royce left it took a hit
still on the list

Province 5
More things in the existing provinces, esp. P4 befor they add 50000 rooms for people to not go to.

Clan system
joining knife, stone, horse, wolf, tiger, w/benefits
requirements
tiered advancement system w/quests
special abilities, shops, special areas
racial-based
NO Bone Elves

Planned tog history
Togball

Arena system
soon

Betting in the arenas
team-based stuff

auto-lockout for a set number of kills is being reviewed
limit goes up, wider time range

Multi-room houses
gardens
upstairs
workshops
labs
stables
observatories
crematories
mausoleums
familiar lab

Water is going to act like water.
Fire will be more manageable.

Analyze for substances

flaming arrows-substances

mounts other than horses

Exploding soulstone-tipped arrows-charged with soul, explode if lodge
Paladin-only

Rangers-signal arrows
smoke signals

Fireworks

Mining-lore/survival

New lores
enchanting
tailoring
stonemasonry
woodworking
smithing
alchemy
mining

Healing
undead
horses


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